音效和背景音乐

音效

res文件夹下创建raw,将要播放的音效文件放入
通过Map来匹配这些音效

代码如下:

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public class SoundPlayerManager {

private SoundPool mSoundPlayer;
private Map<Integer,Integer> mSoundMap;
private Context mContext;
public static SoundPlayerManager mInstance;
private SoundPlayerManager(Context context)
{
mContext = context;
}
public static SoundPlayerManager getInstance(Context context) {
if (mInstance == null) {
synchronized (SoundPlayerManager.class) {
if (mInstance == null)
mInstance = new SoundPlayerManager(context);
}
}
return mInstance;
}

/**
* 初始化
*
*/
public void init() {
mSoundMap = new HashMap<Integer, Integer>();
mSoundPlayer = new SoundPool(10, AudioManager.STREAM_MUSIC, 5);
mSoundMap.put(Constant.SOUND_WINDOW, mSoundPlayer.load(mContext,R.raw.window_openandclose,1));
mSoundMap.put(Constant.SOUND_CLICK, mSoundPlayer.load(mContext,R.raw.button_click,1));
mSoundMap.put(Constant.SOUND_SIGN, mSoundPlayer.load(mContext,R.raw.sign,1));
mSoundMap.put(Constant.SOUND_GAIN, mSoundPlayer.load(mContext,R.raw.treasure_gain,1));
mSoundMap.put(Constant.SOUND_GAME_START, mSoundPlayer.load(mContext,R.raw.game_start,1));
}

/**
* 播放声音
*
* @param soundKey
*/
public void play(int soundKey) {

AudioManager am = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
//最大音量
float audioMaxVolumn = am.getStreamMaxVolume(AudioManager.STREAM_SYSTEM);
//当前音量
float audioCurrentVolumn = am.getStreamVolume(AudioManager.STREAM_SYSTEM);
float volumnRatio = audioCurrentVolumn/audioMaxVolumn;

/**
* @param soundID a soundID returned by the load() function
* @param leftVolume left volume value (range = 0.0 to 1.0)
* @param rightVolume right volume value (range = 0.0 to 1.0)
* @param priority stream priority (0 = lowest priority)
* @param loop loop mode (0 = no loop, -1 = loop forever)
* @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
*/
mSoundPlayer.play(mSoundMap.get(soundKey), volumnRatio, volumnRatio, 1, 0, 1);
}
}

在合适的地方初始化,如application里面,

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//初始化soundplay
SoundPlayerManager.getInstance(GwApplication.getGwApplication()).init();

调用的时候 SoundPlayerManager.getInstance(GwApplication.getGwApplication()).play(Constant.SOUND_CLICK);

背景音乐

音乐播放器有很多功能,播放背景音乐只需要简单的功能就可以

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public class MediaPlayerManager {

private MediaPlayer mMediaPlayer;
private Context mContext;
private int mRawRes;
public static MediaPlayerManager mInstance;

private MediaPlayerManager(Context context)
{
mContext = context;
}

public static MediaPlayerManager getInstance(Context context)
{
if (mInstance == null) {
synchronized (SoundPlayerManager.class) {
if (mInstance == null)
mInstance = new MediaPlayerManager(context);
}
}
return mInstance;
}

public void start(int rawRes)
{
if (mMediaPlayer != null)
{
if(rawRes == mRawRes)
{
return;
}
mMediaPlayer.reset();
}
mMediaPlayer = MediaPlayer.create(mContext,rawRes);
mMediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp)
{
mMediaPlayer.start();
}
});
// 开始播放
mMediaPlayer.start();
mRawRes = rawRes;
}

public int release()
{
if(mMediaPlayer != null)
{
mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
return mRawRes;
}
}
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